Roblox Setprimarypartcframe. SetPrimaryPartCFrame On DevHub. This item is deprecated. It exists for backwards-compatibility only, and should not be used for new work. Models are container objects, meaning they group objects together. They are best used to hold collections of `Class.BasePart|BaseParts` and have a number of
SetPrimaryPartCFrame On DevHub. This item is deprecated. It exists for backwards-compatibility only, and should not be used for new work.
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Roblox is a global platform that brings people together through play. Just select the PrimaryPart first, and then all of the parts you want to weld to it, and
PivotTo is a function inherited both by BaseParts and Models from PVInstance class, meanwhile SetPrimaryPartCFrame is function of Model
In this Roblox scripting scripts tutorial, you will learn how to script a moving model the old way using Set Primary Part CFrame
Models are container objects, meaning they group objects together. They are best used to hold collections of `Class.BasePart|BaseParts` and have a number of
I have a script that uses SetPrimaryPartCFrame and I'm not sure what to put in the second part of it. I'm trying to change a models' position and this is
You should try set the PrimaryPartCFrame using model:SetPrimaryPartCFrame(cframe). In this case, you want it to follow the HumanoidRootPart
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rad(90)) . Try changing the second line to this: Character:SetPrimaryPartCFrame(Character.Torso.CFrame * CFrame.Angles(math.rad(0),