Roblox Character Added. The CharacterAdded event fires when a player's character spawns (or respawns). This event fires soon after setting Player.Character to a non-nil value or Hello, my problem here is pretty basic: the CharacterAdded event just doesn't fire. This is my script right here: game:GetService("Players")
I have a code with the CharacterAdded event, but it does not fire the first time the character loads in. However, If I reset, then it fires.
The CharacterAdded event fires when a player's character spawns (or respawns). This event fires soon after setting Player.Character to a non-nil value or
So I'm using CharacterAdded. CharacterAdded:connect( function (player) Roblox Characters, Logos, Images, and Content are property of Roblox
Hello! I recently looked into Character added and Player added and I was trying to make a script for only Character added.
You are detecting the character of the 'Players' class. According to the API docs here:
CharacterAdded:Wait() is VERY important actually. It basically wait the Player's Character to be loaded. You should use this everytime you're getting a player
local function CharacterAdded(char) --Character added code end local function PlayerAdded(player) --Connect the event player.CharacterAdded:
Hello, my problem here is pretty basic: the CharacterAdded event just doesn't fire. This is my script right here: game:GetService("Players")
The CharacterAdded event fires when a player's character spawns (or respawns). This event fires soon after setting Player.
What is the issue? the CharacterAdded isnt detecting when a character is being spawned into the game, I exe…